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Kane Fyea
DUST University Ivy League
501
|
Posted - 2013.06.30 05:57:00 -
[1] - Quote
Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Is there an ETA on skirmish 3.0? |
Kane Fyea
DUST University Ivy League
511
|
Posted - 2013.06.30 07:02:00 -
[2] - Quote
Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If it is connected to a lot of other functions and spread around many files then yes it can be buried. I've done it a few times in my projects. |
Kane Fyea
DUST University Ivy League
511
|
Posted - 2013.06.30 07:17:00 -
[3] - Quote
dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) |
Kane Fyea
DUST University Ivy League
511
|
Posted - 2013.06.30 07:18:00 -
[4] - Quote
Iron Wolf Saber wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. http://www.youtube.com/watch?v=uepAJ-rqJKA People need to start watching the videos by them. I personally LOVE that channel. |
Kane Fyea
DUST University Ivy League
513
|
Posted - 2013.06.30 07:52:00 -
[5] - Quote
dday3six wrote:Kane Fyea wrote:dday3six wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Skirmish 1.0 isn't possible anymore because according to Logic Loop the code is 'buried' underneath everything and its not able to be brought back to the surface because of it. In other words the infrastructure that made 1.0 possible isn't feasible to bring out anymore without breaking everything else.
However Skirmish 3.0 will feature 'staging' where battles can go mobile over larger areas is still being designed and it will peacefully co-exist with 2.0. Translation: we were lied to? There is no such thing as "buried source code" . A real new map can enable skirmish 1.0 . Sighs and looks at PS4 preorder and decides it no longer matters what is promised. If the PS4 is capable of running CCP's Carbon Engine, which I believe it is, that will help a great deal on the programming side for Dust. Likely most major updates such as additional game modes and more EVE integration are likely not to happen until Dust is up and running with Carbon on the PS4. To switch back to the Carbon engine would take up WAY too much time and money. So I highly doubt they'll use the Carbon engine. Well at least for quite a few years. (Changing from one engine to another is pretty much like making a brand new game) Dust is not likely to last if it's still going to run on Unreal 3 for too long, it's old, out dated, and 4 is just around the corner. Furthermore it's not CCP's main experience in regards to programming. Familiarity with an engine cuts way down on man hours needed to program for said engine, and out-sourcing is often more expensive then in-house labor. Also Dust originally ran on Carbon, so it's not inconceivable given Dust's longterm road map that it's being developed for the long run on Carbon while in the short term for Unreal. UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 5 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. ) |
Kane Fyea
DUST University Ivy League
514
|
Posted - 2013.06.30 09:28:00 -
[6] - Quote
Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development and marketing. |
Kane Fyea
DUST University Ivy League
514
|
Posted - 2013.06.30 09:45:00 -
[7] - Quote
Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote: UE3 is still being updated to this day. Also CCP modifies the engine to work better. Seriously there have been MANY games made with the UE3 engine in recent years. They just modify it to make it better.
Switching back to their Carbon engine would cause more problems then it's worth. If they do go back it won't be for at the very least 4 years (Probably quite a few more actually which by then CCP would know UE3 like the back of their hands. )
The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities. CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game. Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can. UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption. Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye. So what game have you developed on the UE3? Clearly you have the knowledge. I'm currently in college for game development and have done a couple of projects with UE3. Although it's called UDK when you use it for non commercial use but has the same features as UE3.
Now bye. |
Kane Fyea
DUST University Ivy League
514
|
Posted - 2013.06.30 09:56:00 -
[8] - Quote
Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:The developers that created those games using the UE3 engine have been tinkering with it for YEARS. They know its dirty little secrets, they know how to coerce it into performing to the best of its sexy abilities.
CCP took the UE3 without ever using it, not knowing how to use it, and then proceeded to learn how to use it, because they had no other choice if they were going to provide us with their game.
Switching to the engine CCP themselves created will cause ZERO problems, as long as the PS4 can handle it...which judging by the specs...it can.
UE3 is the readheaded step child in the CCP family, and it WILL get put up for adoption.
Edit - and anyways, UE3 is still an old dog, regardless of how many tricks it can do. If CCP can't utilize one of the simplest engines for consoles then there is no hope for them. For now i'm going to stop arguing because clearly you don't know nothing about game development. Bye. So what game have you developed on the UE3? Clearly you have the knowledge. I'm currently in college for game development and have done a couple of projects with UE3. Although it's called UDK when you use it for non commercial use but has the same features as UE3. Now bye. Again, what game have you developed on the UE3? Spouting your hopes and dreams while in school doesn't give credibility to your boast. How about you tell me your experience with making games. If you have non then you shouldn't be arguing with me since you have no idea what your talking about. |
Kane Fyea
DUST University Ivy League
514
|
Posted - 2013.06.30 10:20:00 -
[9] - Quote
Duran Lex wrote:Kane Fyea wrote: How about you tell me your experience with making games. If you have non then you shouldn't be arguing with me since you have no idea what your talking about.
1 - I never brought up my experience in game development as a basis to imply my opinion has more bearing than yours, as i have no desire to bring up pointless information. 2 - Until you work for CCP on Dust 514, you would have no idea on how easy/hard it is to develop Dust on the UE3. Ok then dumbass. |
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